// 자주 쓰는 것들을 모아서 파일을 만듦.
// 서버에서는 make server socker, 클라이언트에서는 connect to server 만 하면 소켓을 만들고 연결 할 수 있게 해줌.
#include<stdio.h>
#include<unistd.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<netdb.h>
#include<time.h>
#include<strings.h>
#define HOSTLEN 256
#define BACKLOG 1
int make_server_socket_q(int , int );
int make_server_socket(int portnum)
{
return make_server_socket_q(portnum, BACKLOG);
}
int make_server_socket_q(int portnum, int backlog)
{
struct sockaddr_in saddr; /* build our address here */
struct hostent* hp; /* this is part of our */
char hostname[HOSTLEN]; /* address */
int sock_id; /* the socket */
sock_id = socket(PF_INET, SOCK_STREAM, 0); /* get a socket */
if ( sock_id == -1 )
return -1;
/** build address and bind it to socket **/
bzero((void *)&saddr, sizeof(saddr)); /* clear out struct */
gethostname(hostname, HOSTLEN); /* where am I ? */
hp = gethostbyname(hostname); /* get info about host */
/* fill in host part */
bcopy( (void *)hp->h_addr, (void *)&saddr.sin_addr, hp->h_length);
saddr.sin_port = htons(portnum); /* fill in socket port */
saddr.sin_family = AF_INET ; /* fill in addr family */
if ( bind(sock_id, (struct sockaddr *)&saddr, sizeof(saddr)) != 0 )
return -1;
}
int connect_to_server(char *host, int portnum)
{
int sock;
struct sockaddr_in servadd; /* the number to call */
struct hostent *hp; /* used to get number */
/** Step 1: Get a socket **/
sock = socket( AF_INET, SOCK_STREAM, 0 ); /* get a line */
if ( sock == -1 )
return -1;
/** Step 2: connect to server **/
bzero( &servadd, sizeof(servadd) ); /* zero the address */
hp = gethostbyname( host ); /* lookup host's ip # */
if (hp == NULL)
return -1;
bcopy(hp->h_addr, (struct sockaddr *)&servadd.sin_addr, hp->h_length);
servadd.sin_port = htons(portnum); /* fill in port number */
servadd.sin_family = AF_INET ; /* fill in socket type */
if ( connect(sock,(struct sockaddr *)&servadd, sizeof(servadd)) !=0)
return -1;
return sock;
}
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